Since an element with opacity less than 1 is composited from a single offscreen image, content outside of it cannot be layered in z-order between pieces of content inside of it. For the same reason, implementations must create a new stacking context for any element with opacity less than 1. If an element with opacity less than 1 is not positioned, implementations must paint the layer it creates, within its parent stacking context, at the same stacking order that would be used if it were a positioned element with
z-index: 0 and
Syntactically a number. The uniform opacity setting to be applied across an entire object. Any values outside the range 0.0 (fully transparent) to 1.0 (fully opaque) will be clamped to this range. If the object is a container element, then the effect is as if the contents of the container element were blended against the current background using a mask where the value of each pixel of the mask is
1 (by default) The default value.